Game by Jonáš Černý, Rosa Spinola, Salimboev Mokhirbek and Griffin Donnelly

A very simple game with the goal being hunting the ghosts.

Its basically a game from a GameJam, as my team members didn't do almost anything and I only realised it near the end of the deadline and quickly started doing all that they were supposed to do and had to take shortcuts.

I was assigned to AI, where I made a "Possessable Objects" modular class, made the AI avoid the player while going to its destination and then did all the backend systems.

Credits:
Jonáš Černý - AI, Audio Systems, Game Systems, Menus, Win Condition, Gameplay, Fixed Character Controller, Finishing Level Design
Rosa Spinola - 3D Art Assets.
Salim Mokhirbek - Movement + Base of shooting
Griffin Donnelly - Possessable Jumping + Start of Level Design

Audio:
Jonáš Černý - Ghost Voices, Knocking Sounds
Puzzle SFX Pack - Button Sound
Mega Music Collection - Soundtrack

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